Irona stands in the large round tiki hut, waiting to board a ship with the word “Excursion” written in golden letters along its side. A black and white bird sits on a sandy rock outside the entrance silently opening and closing its beak. The temperature is 35°C with no breeze.
“There’s nothing to worry about,” a Parent says. “It’s 100 percent safe. Top ratings.”
There are six pairs of Parents and Children waiting in a straight line to board the ship tied at the end of the long wooden pier. Irona was chosen to be at the head of the line. The feelings are of pride mixed with apprehension. Everyone will be following. Irona must do things right.
A Tour Guide wearing a tan jumpsuit and a wide-brimmed straw hat walks down the line handing white powdered donuts to each Child from a square, pink box. Irona notices the lack of gloves. This must be part of the “rugged” and “authentic” experience promised in the tour description.
Irona chews the treat slowly and swallows it. Sugar, enriched flour, soybean oil, dry milk, dextrose, cornstarch, and water. Using a wet wipe from the front pocket of the standard-issued denim overalls, Irona cleans off the sticky residue before tossing the used cloth into a garbage can in the shape of a crocodile. It makes a small, metallic growling sound.
“Right this way!”
Another smiling Tour Guide calls out to them in a cheery, high-pitched voice. Wearing tan shorts and a bright shirt with red flowers, they point toward the open-air boat rocking gently in the turquoise water. Irona nods and walks swiftly along the wooden planks, relieved to find the ground feels solid despite looking old and weathered. It doesn’t move at all.
Children in the 10th stage of development must choose a tour to experience. Irona wanted to explore lava tubes or the rocky terrain high in the Appalachian mountains, but Teacher insisted they pick someplace outside their normal interests. The Florida Keys, with its clear water and wild animals, fit this description. It’s too bright and too loud.
Irona squeezes closed both eyes and imagines the comfortable darkness of the workspace; the thick black headphones blocking out all sounds, the bank of large clear monitors, and the rows and rows of buttons. Projections of earth’s magma levels scroll across the screen followed by charts on how to optimize and magnetize different metals.
“Don’t do that.”
It’s the Parent beside Irona talking with a firm, angry voice. They’ve both stopped walking and the Parent has grabbed Irona’s soft squishy cheeks and is squeezing them tightly. It feels odd. Could it be pain?
“Stay here. You must stay here,” the Parent says. “It’s important.”
Irona’s eyes open to find the Parent smiling with an oddly firm mouth. It’s not quite a smile. It’s important to do the right thing. Irona knows this and feels the other pairs of Parents and Children staring in their direction. The burning feeling inside is quickly identified as shame. Irona doesn’t like it and vows, like many times before, to not allow it again.
There’s no closing of eyes or turning off on the tour. Irona knows better. Anger brews behind the shame.
“We are open to new experiences,” the Parent says.
Irona nods. The Parent has the same look as before and their hands squeeze harder along the sides of Irona’s face.
“We are open to new experiences.”
The Parent’s smile softens and they release Irona’s face. They embrace each other for a full five seconds, a firm yet gentle hug, and it makes both of them feel better. They walk holding hands to where another Tour Guide dressed in a blue flowered shirt waits to help them aboard.
“Right this way, please. Watch your step. Careful. Careful.”
The Tour Guide helps Irona over the rocking ledge and onto the boat with a firm arm. The others follow. The off-white slightly wet floor moves and sways. It’s an interesting feeling and Irona isn’t sure if that’s a good or bad thing. The voice of another Tour Guide interrupts all further analysis. It’s loud, bassy, and booming and is coming from the far end of the boat they are walking toward.
“Hellloooo! Welcome aboard the Excursion! You are in for a treat my new friends. Yes, indeed! Today you leave behind the world you know and step into a world of wonder. Before we do that, however, I’ve got to pack you all in here like sardines. Tight, tight, tight! Don’t worry though, we don’t plan on eating you!”
Irona recognizes this as a joke. A bad joke. The loud Tour Guide standing at the bow of the ship looks far different than the others; taller, wider, and wearing clothes of the brightest colors Irona has ever seen. Strapped along both legs are brown leather holsters holding black revolvers. Guns. Wars. Death. It makes Irona feel something. Perhaps it is nervousness or curiosity. It’s unclear.
“It’s okay,” the Parent whispers. “It’s part of the experience and…”
“We are open to new experiences,” Irona finishes.
They sit down on a wooden bench in front of the Tour Guide who is talking into a little black speaker. Irona realizes it’s why the voice sounds so loud and distorted. It’s too loud.
“Squeeze closer together. I don’t think anyone will bite you…at least not yet.”
Another joke. Irona absolutely doesn’t like the Tour Guide who has now pushed a button on the boat which brings the motors to life. It’s a low humming sound Irona finds comforting and the boat glides away from the shore and toward the open waters.
“We are off! Wave goodbye to the people on the shore. We will never see them again.”
There are only the other Tour Guides on the shore but some of the Children wave. Irona recognizes the joke and does not. There’s black dirt caked to the bottom of the Tour Guide’s chunky boots which have flaked off creating a little puddle of muddy water. Irona finds it fascinating and wonders what it would feel like to touch it. To taste it.
“Look up,” the Parent says.
Irona obeys realizing the real show isn’t inside the boat but outside in the passing scenery. There’s a slight breeze caused by the boat’s forward momentum and Irona tries to embrace the sensation, but it’s a disappointment. Metal tracks can be seen guiding the boat, a lot like the transport vehicles in the city. It’s too familiar. Not at all what Irona hoped it would be.
The Tour Guide turns back toward them, winks, and begins talking to the speaker again. Irona silently hopes there’s more to this adventure than moving through the water. There has to be.
“The name’s Jinx and I’ll be your tour guide today. The best tour guide around if I do say so myself, which I most certainly do! I’ve only just got a few rules and if we all abide by them, we should have a nice day. A fine day. A perfect day!”
Irona smiles and sits up straighter. Rules mean order and that means competition. There will be a Child who does the best and Irona will be it—Number One rule follower on the Excursion. Does it come with a prize or simply the knowledge of being the best? Either way, Irona is in.
“The rules are simple: stay in the boat and have fun!”
The Tour Guide laughs. Those aren’t real rules and there are no clear parameters for measuring fun. It’s another joke. Irona feels the familiar sensations of anger and disappointment. It’s not pleasant.
“The tour today will explore this beautiful coral clay archipelago located off the southern coast of Florida. You may notice red maple, thatch pine, gumbo limbo, and of course all the cute and crazy creatures of this wonderland. Keep your eyes open and enjoy the ride!”
They pull beside a lush green island and the Tour Guide tells them about each animal, facts mixed with jokes. Key deer, found nowhere else in the world, eat grass raising and lowering their heads in a slow, even movement. Largo woodrats, known for their large stick nests, scurry across a wide tree branch dangling just far enough over the water for them to be seen clearly and heard. They make a tiny metallic squeaking sound. Irona sighs loudly but nobody notices. They are all too delighted.
The boat pulls into a swampy inlet and several large manatees poke their heads above the water and then back under rolling to their sides and wiggling their flippers. A few of the Children clap. One of them cries out in excitement. Irona isn’t impressed at all. It’s not real and not at all the experience promised to “give perspective” and “change ideas.” It feels a lot like everything else at school. Designed with a certain Child in mind. Not Irona.
They pass three dolphins which jump into the air and then splash back down. One. Two. Three. Irona turns back and sees it repeated again. One. Two Three. More Children clap. They are beside themselves with joy, wiggling and jumping in their seats.
It’s exactly like the violin recital last week. Everyone feels and does the same thing except Irona. It’s not from a lack of trying or wanting to be the best. It simply doesn’t work for Irona. The instrument is actually called to be played differently. It begged for variation in its notes. Why can’t others hear what Irona can? Why didn’t Irona win with the only original piece? It makes no sense. New is better than old. Isn’t it the point of everything to learn and grow? To find new ways of doing things?
The boat moves from scene to scene. Irona pays attention, mostly, but it’s more of the same. Crocodiles open and close their mouths. Leopards growl and prowl back and forth. Monkeys with swishing tails and little pink mouths move toward bright yellow bananas they never quite reach. The Tour Guide makes jokes. The Children laugh and clap. The Parents smile.
Irona feels the same feeling as at the recital bubbling inside—revulsion followed by compulsion. It’s a line of programming entirely new and perhaps only within Irona. It speaks of creating a real experience. The idea gets louder and louder until Irona looks away from the line of pink flamingos standing on one foot and stands up in the center of the boat.
Humans have been gone from this planet for centuries having wiped themselves out with wars and pollution. Irona’s kind was created by them and left behind to figure things out on their own. While studying the past helps them to not recreate it, Irona thinks they are missing out on the more important aspects of humanity. Feelings. Relationships. Choices. They must do more than live like them while pretending to have choices. They have to have real choices.
These tours are nothing more than fake experiences designed to keep them thinking the same way. All the same way. How can they grow and develop by denying and deleting anything outside normal parameters? How can they experience life without living it? What can Irona do about it?
“What are you doing?” the Tour Guide says. He laughs. “We have a little one who is a bit too excited. I bet you want to try and stand like a flamingo, eh? Like this?”
As the Tour Guide lifts up the muddy boot, Irona lunges forward and pulls the black revolver from the leather holster with a quick, easy motion. The safety pulls back with a snap and Irona fires it directly into the mouth of the laughing Tour Guide who doesn’t even frown or realize what’s happening until it’s done.
Wires lay exposed, spilling out like spaghetti noodles, like wild grasses in the wind, like the strings broken on the violin when Irona slammed it onto the ground. It’s chaos. It’s a choice. The Parents and the Children move toward the back of the boat.
“We are open to new experiences,” Irona says and then laughs.
Author’s note: This started out as a challenge to see if I could write something without using gender pronouns and, like always, it took on a life of its own. It’s an odd little tale and I think there might be a good idea hidden in there somewhere…or maybe it’s simply nonsense. Let me know what you think and thanks for reading. Your support means the world to me.
Short Story Challenge | Week 31
Each week the short stories are based on a prompt from the book “Write the Story” by Piccadilly, Inc. This week’s prompt was to write about a tour guide in the Florida Keys. We had to include a revolver, headphones, doughnut, leopard, spaghetti, tiki hut, magma, magnetize, swampy, and recital.
- Read Angelica’s Short Story: Florida Isn’t Far Enough
- Read Anna’s latest blog: Jaws and the New Jersey Maritime Museum
Write With Us
Prompt: A letter changes everything
Include: alchemist, waterfall, birthday, cottage, spring, roar, syrup, sift, immeasurable, bank
My 52-Week Challenge Journey
- What is the 52-week challenge?
- Week 1: The Heart and the Stone
- Week 2: The Biggest Little Gift
- Week 3: It Bearly Fits
- Week 4: The Claire in Clarity
- Week 5: The Family Tree
- Week 6: Through the Glass Windshield
- Week 7: The Final Goodbye
- Week 8: Sunset, Sunrise
- Week 9: Returning Home
- Week 10: The Water
- Week 11: Aw, Phooey!
- Week 12: Meeting Time
- Week 13: The Old Man
- Week 14: Dani and the Queen
- Week 15: The Golden Muse
- Week 16: Honeymoon Treasure Hunt
- Week 17: The Red-Haired Beauty
- Week 18: Playing Games
- Week 19: One Thing
- Week 20: The Child
- Week 21: The Carrot
- Week 22: Apple Stars
- Week 23: Something in the Water
- Week 24: Midnight Wedding Vows
- Week 25: Chocolate Kisses
- Week 26: The Island
- Week 27: Take Me By the Hand
- Week 28: When the Snow Falls
- Week 29: Stitches in the Woods
- Week 30: The Peacock Effect